BIS fnc rotateMarker: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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Revision as of 23:45, 17 January 2021
Description
- Description:
- Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement.
- Execution:
- spawn
- Groups:
- Map and Markers
Syntax
- Syntax:
- [marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] spawn BIS_fnc_rotateMarker
- Parameters:
- marker: String - Marker to rotate
- newAzimuth: Number - New azimuth
- absoluteOrRelativ: Boolean - (Optional, default true) Defines if the azimuth is absolute true or relative false
- shortestTurn: Number - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)
1 - force clockwise
2 - force counter clockwise - duraton: Number - (Optional, default 2) Duration for the complete rotation in seconds
- Return Value:
- Nothing
Examples
- Example 1:
["BIS_marker",90] spawn BIS_fnc_rotateMarker;
- Example 2:
["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker;
Additional Information
Notes
-
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