addUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use [[isUniformAllowed]] and to force add incompatible uniform use [[forceAddUniform]] | | Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use [[isUniformAllowed]] and to force add incompatible uniform use [[forceAddUniform]] | ||
| unit '''addUniform''' type | | unit '''addUniform''' type | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= type: [[String]] | |p2= type: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_unit [[addUniform]] "U_B_CombatUniform_mcam"; | |x1= <code>_unit [[addUniform]] "U_B_CombatUniform_mcam"; | ||
</code> | </code> | ||
| [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] | | [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:01, 18 January 2021
Description
- Description:
- Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use isUniformAllowed and to force add incompatible uniform use forceAddUniform
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
_unit addUniform "U_B_CombatUniform_mcam";
Additional Information
Notes
-
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