addPrimaryWeaponItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|arg= local |MPARGUMENTS= | |arg= local |MPARGUMENTS= | ||
|eff= global |MPeff= | |eff= global |MPeff= | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Adds weapon item, including magazine, directly to the [[primaryWeapon]]. This is used for infantry weapons. | | Adds weapon item, including magazine, directly to the [[primaryWeapon]]. This is used for infantry weapons. | ||
| unit '''addPrimaryWeaponItem''' item | | unit '''addPrimaryWeaponItem''' item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= item: [[String]] | |p2= item: [[String]] | ||
| [[Nothing]] or [[Boolean]] - '''false''' is returned if '''item''' can not be added | | [[Nothing]] or [[Boolean]] - '''false''' is returned if '''item''' can not be added | ||
|x1= <code>player [[addPrimaryWeaponItem]] "muzzle_snds_H"; | |x1= <code>player [[addPrimaryWeaponItem]] "muzzle_snds_H"; | ||
</code> | </code> | ||
| [[addWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[addBinocularItem]], [[weaponsItems]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[binocularItems]] | | [[addWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[addBinocularItem]], [[weaponsItems]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[binocularItems]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:02, 18 January 2021
Description
- Description:
- Adds weapon item, including magazine, directly to the primaryWeapon. This is used for infantry weapons.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addPrimaryWeaponItem item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Nothing or Boolean - false is returned if item can not be added
Examples
- Example 1:
player addPrimaryWeaponItem "muzzle_snds_H";
Additional Information
- See also:
- addWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemsaddSecondaryWeaponItemaddHandgunItemaddBinocularItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsbinocularItems
Notes
-
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Notes
Bottom Section
- Posted on June 22, 2014 - 23:08 (UTC)
- SilentSpike
- If the item being added is not supported by the unit's weapon then the command will simply fail silently. The item is also not added to the unit's inventory in such a case.