allSimpleObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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Revision as of 00:12, 18 January 2021
Description
- Description:
- Returns array of all simple objects that belong to the listed class names. If the array of types is empty [], all simple objects are returned including those without class name.
- Groups:
- Object Detection
Syntax
- Syntax:
- allSimpleObjects classes
- Parameters:
- classes: Array of Strings - classnames array. Use [] to return all simple objects
- Return Value:
- Array - array of simple objects
Examples
- Example 1:
allSimpleObjects ["Box_NATO_Equip_F", "Land_CampingChair_V2_F"];
- Example 2:
_allSimpleObjects = allSimpleObjects [];
Additional Information
- See also:
- createSimpleObjectisSimpleObjectnearestObjectsnearObjectsReadynearObjectsnearestObjectcreateVehicle
Notes
-
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