isEqualTypeArray: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 38: | Line 38: | ||
</dl> | </dl> | ||
Revision as of 01:41, 18 January 2021
Description
- Description:
- Compares types of all elements of one array to types of all elements of another array.
- Groups:
- VariablesArrays
Syntax
Examples
- Example 1:
_arr = [1,true,"three"]; _arr isEqualTypeArray [0,objNull,""]; // false _arr isEqualTypeArray [0,false,""]; // true
- Example 2:
_arr = [1,2]; _arr isEqualTypeArray [0]; // false _arr isEqualTypeArray [0,0]; // true _arr isEqualTypeArray [0,0,0]; // false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note