BIS fnc CPSendReinforcements: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
Line 26: Line 26:
|x1= <code></code>
|x1= <code></code>


|exec= call |Execution=
|exec= call


|
|

Revision as of 01:47, 18 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Josef Zemanek

	Description:
	Combat Patrol reinforcements handle
*/
Template:placeholder
Execution:
call
Groups:
CombatPatrol

Syntax

Syntax:
[] call BIS_fnc_CPSendReinforcements
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note