addUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
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| [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] | | [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] | ||
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Revision as of 10:27, 18 January 2021
Description
- Description:
- Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier). To check if uniform is allowed use isUniformAllowed and to force add incompatible uniform use forceAddUniform
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
_unit addUniform "U_B_CombatUniform_mcam";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note