setVisibleIfTreeCollapsed: Difference between revisions

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{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}

Revision as of 10:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note