mineActive: Difference between revisions

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m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]]


| |MPBEHAVIOUR=
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Revision as of 11:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks if the given mine is active.
Groups:
Mines

Syntax

Syntax:
mineActive obj
Parameters:
obj: Object
Return Value:
Boolean

Examples

Example 1:
if (mineActive _mine) then {hint "BOOM!"};

Additional Information

See also:
allMinesdetectedMinesmineDetectedBycreateMinerevealMine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note