set3DENAttributes: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.56 | |1.56 | ||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Set entity [[Eden Editor: Entity Attributes|attributes]]. | | Set entity [[Eden Editor: Entity Attributes|attributes]]. | ||
Line 12: | Line 12: | ||
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
| '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] | |||
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] | | '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] | ||
|p2= class: [[String]] - attribute name | |p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] | ||
|p3= value: [[Any]] - new attribute value | |p2= class: [[String]] - attribute name | ||
| [[Boolean]] - [[true]] if the value was set | |p3= value: [[Any]] - new attribute value | ||
| [[Boolean]] - [[true]] if the value was set | |||
|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code> | |x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code> | ||
Set all selected objects as playable | Set all selected objects as playable | ||
| | | | ||
[[get3DENAttribute]] [[clear3DENAttribute]] | [[get3DENAttribute]] [[clear3DENAttribute]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:02, 18 January 2021
Description
- Description:
- Set entity attributes.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]];
Set all selected objects as playable
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes