setVisibleIfTreeCollapsed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Game 2 Editor | |gr1= Game 2 Editor | ||
| Sets whether or not the object is visible even if the tree is collapsed. | | Sets whether or not the object is visible even if the tree is collapsed. | ||
{{Informative | Some Old Editor Command}} | {{Informative | Some Old Editor Command}} | ||
| map '''setVisibleIfTreeCollapsed''' [object, visible] | | map '''setVisibleIfTreeCollapsed''' [object, visible] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= [object, visible]: [[Array]] | |p2= [object, visible]: [[Array]] | ||
|p3= object: [[Editor Object | EditorObject]] | |p3= object: [[Editor Object | EditorObject]] | ||
|p4= visible: [[Boolean]] | |p4= visible: [[Boolean]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code> | |x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code> | ||
| - | | - | ||
| | | | ||
}} | }} | ||
Revision as of 11:09, 18 January 2021
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]
Additional Information
- See also:
- -
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note