switchGesture: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1= Animations |GROUP1=
|gr1= Animations


| When used on a person,the given move is started immediately (without transition). |DESCRIPTION=
| When used on a person,the given move is started immediately (without transition).


| soldier [[switchGesture]] moveName |SYNTAX=
| soldier [[switchGesture]] moveName


|p1= soldier: [[Object]] |PARAMETER1=
|p1= soldier: [[Object]]


|p2= moveName: [[String]] |PARAMETER2=
|p2= moveName: [[String]]


|p3= |PARAMETER3=
|p3=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>soldierOne [[switchGesture]] "Wave";</code>|EXAMPLE1=
|x1= <code>soldierOne [[switchGesture]] "Wave";</code>


| [[playGesture]] |SEEALSO=
| [[playGesture]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 11:27, 18 January 2021

Hover & click on the images for description

Description

Description:
When used on a person,the given move is started immediately (without transition).
Groups:
Animations

Syntax

Syntax:
soldier switchGesture moveName
Parameters:
soldier: Object
moveName: String
Return Value:
Nothing

Examples

Example 1:
soldierOne switchGesture "Wave";

Additional Information

See also:
playGesture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on August 31, 2010
kju
Rpt says "Not implemented" as of OA 1.54.

Bottom Section