BIS fnc richCurve edenMarkStateDirty: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - "(\| )+\}\}" to "}}")
Line 32: Line 32:
|x1= <code></code>
|x1= <code></code>


|exec= call|
|exec= call}}
}}




[[Category:Functions|{{uc:richCurve_edenMarkStateDirty}}]]
[[Category:Functions|{{uc:richCurve_edenMarkStateDirty}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:richCurve_edenMarkStateDirty}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:richCurve_edenMarkStateDirty}}]]

Revision as of 15:03, 18 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Nelson Duarte <@Nelson_G_Duarte>

	Description:
	Marks a curve state as dirty, so it knows it needs to recalculate
	For example, moving a key in EDEN

	Parameter(s):
	_this select 0: Object	- The Curve

	Returns:
	Nothing
*/
Template:placeholder
Execution:
call
Groups:
Curve3DEN

Syntax

Syntax:
[] call BIS_fnc_richCurve_edenMarkStateDirty
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note