setRainbow: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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|gr1= Environment
|gr1= Environment


| Changes the rainbow value smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
| Changes the rainbow value smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
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| [[Nothing]]
| [[Nothing]]


|x1= <code>360 [[setRainbow]] 1;</code>
|x1= <code>360 [[setRainbow]] 1;</code>


| [[rainbow]]
| [[rainbow]]

Revision as of 17:58, 18 January 2021

Hover & click on the images for description

Description

Description:
Changes the rainbow value smoothly during the given time (in seconds). A time of zero means there will be an immediate change.
Groups:
Environment

Syntax

Syntax:
time setRainbow value
Parameters:
time: Number
value: Number
Return Value:
Nothing

Examples

Example 1:
360 setRainbow 1;

Additional Information

See also:
rainbow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 24, 2015 - 00:32 (UTC)
Benargee
It should be known that this command does not create a rainbow in all conditions. As in real life, the rainbow can only appear after rainfall and opposite of the sun when it is low on the horizon.