BIS fnc exportVehicle: Difference between revisions

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m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
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| [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]]
| [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]
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] [[call]] [[BIS_fnc_initVehicle]];"
] [[call]] [[BIS_fnc_initVehicle]];"
</code>
</code>


| [[BIS_fnc_initVehicle]], [[Vehicle Customization (VhC)]]
| [[BIS_fnc_initVehicle]], [[Vehicle Customization (VhC)]]

Revision as of 22:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Export vehicle settings
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: Object
vehicleClass: String - Use "" to skip createVehicle part and set components / textures only
Return Value:
String - SQF code

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicleVehicle Customization (VhC)

Notes

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