activateKey: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
||
Line 20: | Line 20: | ||
| [[deActivateKey]], [[isKeyActive]] | | [[deActivateKey]], [[isKeyActive]] | ||
}} | }} | ||
Revision as of 23:08, 18 January 2021
Description
- Description:
- Activates the given keyname for the current user profile. The keys are used to unlock missions or campaigns. See keys, keysLimit and doneKeys in the description.ext file of the missions.
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
activateKey "Mission04Key";
Additional Information
- See also:
- deActivateKeyisKeyActive
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Mission Information
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands