Config.bin: Difference between revisions

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[[Category:Operation Flashpoint Elite: Modelling]]
[[Category:Operation Flashpoint Elite: Modelling]]


The config.bin file is a [[Binarize|binarized]] version of the config.cpp file. For more detailed information see [[Config.cpp]].
The '''config.bin''' file is a binary version of the config.cpp file.  
For more detailed information see [[Config.cpp]].


Sometimes binary form configs are referred to as 'encrypted'. This is misleading, as the encoding used for config.bin is not an encryption, and it was never intended to be, The purpose of the binary form is to provide a representation which can be read by the game engine as fast as possible, avoiding any text parsing.
Sometimes binary form configs are referred to as 'encrypted'. This is misleading, as the encoding used for config.bin is not an encryption, and it was never intended to be, The purpose of the binary form is to provide a representation which can be read by the game engine as fast as possible, avoiding any text parsing.

Revision as of 16:54, 11 November 2006


The config.bin file is a binary version of the config.cpp file. For more detailed information see Config.cpp.

Sometimes binary form configs are referred to as 'encrypted'. This is misleading, as the encoding used for config.bin is not an encryption, and it was never intended to be, The purpose of the binary form is to provide a representation which can be read by the game engine as fast as possible, avoiding any text parsing.


The encoding of this binary data differs from product to product.