setMousePosition: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
||
Line 21: | Line 21: | ||
| [[getMousePosition]], [[ctrlMapCursor]], [[reversedMouseY]] | | [[getMousePosition]], [[ctrlMapCursor]], [[reversedMouseY]] | ||
}} | }} | ||
Revision as of 00:41, 19 January 2021
Description
- Description:
- Moves mouse pointer to specified position on the screen. x and y could be any number, but will be clipped so mouse never leaves the screen area.
- Groups:
- GUI Control
Syntax
- Syntax:
- setMousePosition [x, y]
- Parameters:
- [x, y]: Array
- x: Number - x in screen coordinates
- y: Number - y in screen coordinates
- Return Value:
- Nothing
Examples
- Example 1:
setMousePosition [0.5, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: GUI Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands