addMagazine: Difference between revisions

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(changed weapons link from OFP to category page)
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|p1= unit: [[Object]] - unit to add the magazines to |= Parameter 1
|p1= unit: [[Object]] - unit to add the magazines to |= Parameter 1


|p2= magazineName: [[String]] - magazine name. See the topic [[Operation Flashpoint: Weapons|Weapon and Magazine Names]] for reference about possible values. |= Parameter 2
|p2= magazineName: [[String]] - magazine name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 17:50, 27 November 2006

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Description

Description:
Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. Note: When you add as well magazines as a new weapon via scripting commands, the addMagazine command has to be given before the addWeapon command, otherwise the magazines won't be loaded into the weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit addMagazine magazineName
Parameters:
unit: Object - unit to add the magazines to
magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "M16"

Additional Information

See also:
removeMagazineremoveMagazinesaddWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 2, 2006 - 06:59
Hoz
If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.

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