ropeAttachTo: Difference between revisions
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| [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]] | | [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]] | ||
}} | }} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} |
Revision as of 19:23, 29 January 2021
Description
- Description:
- Description needed
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [entity, toPoint, ropeEndDownVector]: Array
- entity: Object - entity to be attached to the end of rope
- toPoint (Optional): String or Array - position for the rope end, either a memory point String or relative offset Array
- ropeEndDownVector (Optional): String or Array, either a memory point String or relative vector Array. If String is given, then ropeEndDownVector is calculated from toPoint towards ropeEndDownVector memory point. Default: [0,0,-1]
- rope: Object - the rope to which entity will be attached to
- Return Value:
- Return value needed
Examples
- Example 1:
[veh1, [0,0,0], [0,0,-1]] ropeAttachTo (ropes heli1 select 0);
Additional Information
- See also:
- See also needed
Notes
-
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