FSM – Talk
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probably referencing a function defined somwhere else in the cpp. - [[User:Whisper|Whisper]] 18:30, 6 December 2006 (CET) | probably referencing a function defined somwhere else in the cpp. - [[User:Whisper|Whisper]] 18:30, 6 December 2006 (CET) | ||
Thanks Kronzky, but I think those are config specific and useful for addons. However, all mission examples are different and more simplistic, BUT it is still important. I wish I had a copy of ArmA to do tests. When I get one, I will elaborate - if not already done so by someone else. --[[User:CrashDome|CrashDome]] 23:41, 6 December 2006 (CET) | |||
Revision as of 23:41, 6 December 2006
OK, I know this is highly preliminary and full of assumption but I am hoping to spur some more testing or release of hard facts from BIS regarding this file structure. Heck, I am going off second hand info to get this. --CrashDome 08:06, 4 December 2006 (CET)
Hello Crashdome. From here : http://kronzky.info/misc/animals-config.zip , it looks like, at least in .cpp, the condition/actions may not be a simple script, but takes argument :
class MoveCompleted {
priority = 1.000000;
to = "SetRandom3";
class Condition {
function = "moveCompleted";
parameters = {};
threshold = 0;
};
class Action {
function = "nothing";
parameters = {};
thresholds = {};
};
};
probably referencing a function defined somwhere else in the cpp. - Whisper 18:30, 6 December 2006 (CET)
Thanks Kronzky, but I think those are config specific and useful for addons. However, all mission examples are different and more simplistic, BUT it is still important. I wish I had a copy of ArmA to do tests. When I get one, I will elaborate - if not already done so by someone else. --CrashDome 23:41, 6 December 2006 (CET)