BIS fnc posDegToWorld: Difference between revisions

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|seealso= [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]]
|seealso= [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]]
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[[Category:{{Name|arma3}}: Functions|{{uc:posDegToWorld}}]]

Revision as of 05:21, 2 February 2021

Hover & click on the images for description

Description

Description:
Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly: // Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[longitude, latitude, world] call BIS_fnc_posDegToWorld
Parameters:
longitude: Number
latitude: Number
world: String - (Optional, default worldName)
Return Value:
Array of Numbers - format [easting, northing, zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg

Notes

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