setVisibleIfTreeCollapsed: Difference between revisions

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m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
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| Sets whether or not the object is visible even if the tree is collapsed.
| Sets whether or not the object is visible even if the tree is collapsed.
{{Informative | Some Old Editor Command}}
{{Feature | Informative | Some Old Editor Command}}


| map '''setVisibleIfTreeCollapsed''' [object, visible]
| map '''setVisibleIfTreeCollapsed''' [object, visible]

Revision as of 00:11, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Game 2 Editor

Syntax

Syntax:
Syntax needed
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Return value needed

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note