setVisibleIfTreeCollapsed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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Line 8: | Line 8: | ||
| Sets whether or not the object is visible even if the tree is collapsed. | | Sets whether or not the object is visible even if the tree is collapsed. | ||
{{Informative | Some Old Editor Command}} | {{Feature | Informative | Some Old Editor Command}} | ||
| map '''setVisibleIfTreeCollapsed''' [object, visible] | | map '''setVisibleIfTreeCollapsed''' [object, visible] |
Revision as of 00:11, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note