getResolution: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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{{RV|type=command | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|1.55 | |version1= 1.55 | ||
|game2= tkoh | |||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= System | |gr1= System | ||
|gr2= GUI Control | |gr2= GUI Control - Positioning | ||
|descr= Returns an array containing all information about current client screen resolution. | |||
{{Feature|arma3 | '''Render resolution''' is not returned by this command.<br> | |||
A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | |||
{{Feature | important | The engine default value for <tt>fovTop</tt> is '''0.75''' in case it is needed to calculate difference with custom FOV.}} | |||
{{Feature | Informative | The <tt>aspectRatio</tt> is calculated as <tt>fovLeft / fovTop</tt> and should be the same as <tt>screenW / screenH</tt> for undistorted image if the FOV is custom. Some of the common values: | |||
{{{!}} class{{=}}"wikitable" | |||
! 16/9 !! 16/10 !! 5/4 !! 4/3 !! 16/9 triple screen | |||
{{!}}- | |||
{{!}} 1.777777(…) {{!}}{{!}} 1.6 {{!}}{{!}} 1.25 {{!}}{{!}} 1.333333(…) {{!}}{{!}} 5.333333(…) | |||
{{!}}} | |||
}} | |||
|s1= [[getResolution]] | |||
| | |r1= [[Array]] - <tt>[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]</tt><br> | ||
<tt>[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]</tt><br> | |||
* <tt>screenW</tt>: [[Number]] - width of the screen in pixels | * <tt>screenW</tt>: [[Number]] - width of the screen in pixels | ||
* <tt>screenH</tt>: [[Number]] - height of the screen in pixels | * <tt>screenH</tt>: [[Number]] - height of the screen in pixels | ||
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* <tt>fovLeft</tt>: [[Number]] - horizontal FOV in [[rad | radians]], the same as<tt>fovLeft</tt> value from the user profile ({{Since|arma3|1.94.145947}}) | * <tt>fovLeft</tt>: [[Number]] - horizontal FOV in [[rad | radians]], the same as<tt>fovLeft</tt> value from the user profile ({{Since|arma3|1.94.145947}}) | ||
* <tt>tripleHead</tt>: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) ({{Since|arma3|1.94.145947}}) | * <tt>tripleHead</tt>: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) ({{Since|arma3|1.94.145947}}) | ||
|x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code> | |x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code> | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Revision as of 09:49, 5 March 2021
Description
- Description:
- Returns an array containing all information about current client screen resolution.
- Groups:
- SystemGUI Control - Positioning
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
Arma 3 Very Small Small Normal Large Very Large 0.47 0.55 0.7 0.85 1
- fovTop: Number - vertical FOV in radians, the same as fovTop value from the user profile (Template:Since)
- fovLeft: Number - horizontal FOV in radians, the same asfovLeft value from the user profile (Template:Since)
- tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (Template:Since)
Examples
- Example 1:
_res = getResolution; // a 16/9 single monitor setup
[ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
- Example 2:
_res = getResolution; // dedicated server
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
- Example 3:
_res = getResolution; // a triple 16/9 monitor setup
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
- Example 4:
- Template:Since:
_res = getResolution; // 16/9 monitor setup
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.