isMarkedForCollection: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.51 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Checks whether the object is marked for weapons collection. | |descr= Checks whether the object is marked for weapons collection. | ||
| | |s1= '''isMarkedForCollection''' object | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <code>_marked = [[isMarkedForCollection]] _truck</code> | ||
}} | }} | ||
Revision as of 01:42, 27 March 2021
Description
- Description:
- Checks whether the object is marked for weapons collection.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_marked = isMarkedForCollection _truck
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation