BIS fnc sideIsEnemy: Difference between revisions

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| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]].
| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]].

Revision as of 12:43, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Sides

Syntax

Syntax:
Syntax needed
Parameters:
sideA: Side
sideB: Side
Return Value:
Return value needed

Examples

Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsFriendlySide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note