getClientState: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") | Lou Montana (talk | contribs)  m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") | ||
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| |1.08 | |1.08 | ||
| |gr1 = Multiplayer | |gr1= Multiplayer | ||
| | Returns client state in network game. Works on both, client and dedicated server. The following states are possible: | | Returns client state in network game. Works on both, client and dedicated server. The following states are possible: | ||
Revision as of 12:47, 11 April 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
- _state = getClientState;
- Example 2:
- if (getClientState == "BRIEFING READ") then {hint "Let the show begin!"};
Additional Information
- See also:
- getClientStateNumbergetPlayerUID
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
