BIS fnc vehicleCrewTurrets: Difference between revisions

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{{RV|type=function
{{RV|type=function
| arma3|1.93|gr1 = Object Manipulation| Returns vehicle crew turrets, which will be filled with crew if [[createVehicleCrew]] command is executed on the vehicle. If vehicle class is passed as param, all vehicle crew turrets are returned.| vehicle call [[BIS_fnc_vehicleCrewTurrets]]
| arma3|1.93|gr1= Object Manipulation| Returns vehicle crew turrets, which will be filled with crew if [[createVehicleCrew]] command is executed on the vehicle. If vehicle class is passed as param, all vehicle crew turrets are returned.| vehicle call [[BIS_fnc_vehicleCrewTurrets]]


|p1= vehicle: [[Object]] or [[String]] - actual vehicle or vehicle type| [[Array]] - array of turrets in form of turret path ([-1] - is for driver turret)|x1= <code>"B_APC_Wheeled_01_cannon_F" [[call]] [[BIS_fnc_vehicleCrewTurrets]];</code>
|p1= vehicle: [[Object]] or [[String]] - actual vehicle or vehicle type| [[Array]] - array of turrets in form of turret path ([-1] - is for driver turret)|x1= <code>"B_APC_Wheeled_01_cannon_F" [[call]] [[BIS_fnc_vehicleCrewTurrets]];</code>

Revision as of 12:48, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object or String - actual vehicle or vehicle type
Return Value:
Return value needed

Examples

Example 1:
"B_APC_Wheeled_01_cannon_F" call BIS_fnc_vehicleCrewTurrets;
Example 2:
car1 call BIS_fnc_vehicleCrewTurrets;

Additional Information

See also:
createVehicleCrewBIS_fnc_allTurretsBIS_fnc_turretConfig

Notes

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