Beta Patch 1.18 – ArmA: Armed Assault
mNo edit summary |
Lou Montana (talk | contribs) m (spaces → naught) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
===ARMA version 1.14-1.18 Changelog=== | === ARMA version 1.14-1.18 Changelog === | ||
====VERSION 1.18 HIGHLIGHTS==== | ==== VERSION 1.18 HIGHLIGHTS ==== | ||
* Various stability, compatibility and multiplayer related fixes and improvements. | |||
==== Engine Changelog ==== | |||
1.18:<br> | 1.18:<br> | ||
* minor tweaks and fixes<br> | |||
<br> | <br> | ||
1.17:<br> | 1.17:<br> | ||
5278 | 5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.<br> | ||
5278 | 5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)<br> | ||
5278 | 5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.<br> | ||
5278 | 5278 - Fixed: Improved AI path planning when riding a bike.<br> | ||
<br> | <br> | ||
1.16:<br> | 1.16:<br> | ||
5272 | 5272 - New: Action inputs "Car more left" / "Car more right".<br> | ||
5272 | 5272 - New: Action inputs "Car more left" / "Car more right".<br> | ||
5272 | 5272 - New: Action inputs "Car more left" / "Car more right".<br> | ||
5272 | 5272 - New: Action inputs "Car more left" / "Car more right".<br> | ||
5272 | 5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).<br> | ||
5273 | 5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.<br> | ||
5276 | 5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)<br> | ||
5277 | 5277 - Attempt to fix: Crash opportunity<br> | ||
<br> | <br> | ||
1.15:<br> | 1.15:<br> | ||
5257 | 5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.<br> | ||
5257 | 5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.<br> | ||
5257 | 5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.<br> | ||
5257 | 5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.<br> | ||
5257 | 5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.<br> | ||
5257 | 5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.<br> | ||
5257 | 5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.<br> | ||
5257 | 5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.<br> | ||
5257 | 5257 - Optimized: Reduced memory usage with large view distances.<br> | ||
5257 | 5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.<br> | ||
5257 | 5257 - Optimized: Slightly reduced VRAM usage with large view distances.<br> | ||
5257 | 5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.<br> | ||
5257 | 5257 - Improved: Provided error message for some unexpected memory initialization failures.<br> | ||
5258 | 5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.<br> | ||
5258 | 5258 - Fixed: Crash at offset 0xfb57.<br> | ||
5259 | 5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.<br> | ||
5260 | 5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.<br> | ||
5260 | 5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.<br> | ||
5260 | 5260 - Fixed: status of disableAI was reset during save<br> | ||
5261 | 5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.<br> | ||
5262 | 5262 - Fixed: Fast forward is now disabled when using binocular.<br> | ||
5262 | 5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".<br> | ||
5262 | 5262 - Fixed: Manual camera left/right movement was not mapped to mouse.<br> | ||
5262 | 5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.<br> | ||
5263 | 5263 - Improved: Texture mip management more reliable in low VRAM conditions.<br> | ||
5264 | 5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)<br> | ||
5264 | 5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic<br> | ||
<br> | <br> | ||
Data Changelog:<br> | Data Changelog:<br> | ||
* FIX (USMCD) Wound materials for all WDL soldiers. | * FIX (USMCD) Wound materials for all WDL soldiers. | ||
* NEW (USMC) More Woodland Army soldiers. | * NEW (USMC) More Woodland Army soldiers. | ||
* FIX (MI-17 (57mm rockets)) Fixed rockets count. | * FIX (MI-17 (57mm rockets)) Fixed rockets count. | ||
{{GameCategory|arma1|Patches & Updates}} |
Latest revision as of 20:28, 24 April 2021
ARMA version 1.14-1.18 Changelog
VERSION 1.18 HIGHLIGHTS
- Various stability, compatibility and multiplayer related fixes and improvements.
Engine Changelog
1.18:
- minor tweaks and fixes
1.17:
5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.
5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)
5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.
5278 - Fixed: Improved AI path planning when riding a bike.
1.16:
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277 - Attempt to fix: Crash opportunity
1.15:
5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic
Data Changelog:
- FIX (USMCD) Wound materials for all WDL soldiers.
- NEW (USMC) More Woodland Army soldiers.
- FIX (MI-17 (57mm rockets)) Fixed rockets count.