Taskforce: Difference between revisions
Category: Arma 2: Addon Groups
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== Actual status ==  | == Actual status ==  | ||
* Work in progress, v0.0.1  | * Work in progress, v0.0.1  | ||
*   | * {{ExternalLink|link= http://dev-heaven.net/projects/roadmap/aas-taskforce|text= Roadmap}}  | ||
== Project page ==  | == Project page ==  | ||
{{ExternalLink|link= http://dev-heaven.net/projects/show/aas-taskforce|text= Taskforce - Projectpage at Dev-Heaven.et}}  | |||
{{GameCategory|arma2|Addon Groups}}  | {{GameCategory|arma2|Addon Groups}}  | ||
Revision as of 16:21, 30 May 2021
General
TASKFORCE is a Team vs Team gamemode for Armed-Assault 2
- Team vs Team
 - One base (safe area, enemy NoGo) each team
 - Fixed organisation of four squads
- Free choice of weapons (some are limited at all), but only in base
 - two player/squad have to be medic class
 
 - Squad leader can build
- a Forward Operations Base (FOB)
 - some defence weapons
 - medic tent
 - ammo supply
 - needs 2 special assets in vicinity to build and squad has a limited budget
 - FOB is a teleport target for all players of a team from main respawn
 
 - Respawn time of player depends on teamkills and civilian casualties
 - Personal heavy anti-tank weapons are limited
 - Only a few amount of armored vehicles
 - Only a few amount of attack aircrafts
 - Repair/Refuel only by truck
 - Ammo boxes can be loaded/transported by truck and transport helicopter
 - Civilian inhabitants as a neutral element (AI).
- A kill costs the player a higher respawn time
 - a IED will be randomly placed near another friendly player
 
 - Global ticket count, decreasing by
- Death of players
 - Kill of a civilians
 - time of securing key areas
 
 
Actual status
- Work in progress, v0.0.1
 - Roadmap (dead link)
 
Project page
Taskforce - Projectpage at Dev-Heaven.et (dead link)
	