BIS fnc reviveOnState: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*")
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.42
|1.42


|gr1= Revive
|gr1= Revive


| <pre>/*
|descr= <pre>/*
Author: Jiri Wainar
Author: Jiri Wainar



Revision as of 19:40, 9 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Used to execute specific code localy on every client whenever unit's state changes.

	Parameters:
		_this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE.
		_this select 1: SCALAR - State.
		_this select 2: OBJECT - Unit to set the status for.


	Returns:
	True if successful, false if not.

	States:
		#define STATE_RESPAWNED			0
		#define STATE_REVIVED			1
		#define STATE_INCAPACITATED		2
		#define STATE_DEAD				3
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[] call BIS_fnc_reviveOnState
Return Value:
Return value needed

Examples

Example 1:
{ [objNull, 1, _x] call BIS_fnc_reviveOnState; } forEach (curatorSelected select 0);

Additional Information

See also:
See also needed

Notes

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