ppEffectDestroy: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
||
Line 2: | Line 2: | ||
| arma2 | | arma2 | ||
|1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Camera Control | |gr1= Camera Control |
Revision as of 20:31, 9 June 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- effect: Number - effect handle
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- ppEffectDestroy [effect1,...]
- Parameters:
- [effect1,...]: Array - array of effect handles -
- effect1: Number - effect handle
- Return Value:
- Nothing
Examples
- Example 1:
ppEffectDestroy _hndl;
- Example 2:
ppEffectDestroy [_hndl0, _hndl1, _hndl2];
Additional Information
- See also:
- Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectCreateppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note