saveVar: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
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|p1= varname: [[String]] | |p1= varname: [[String]] | ||
| [[Nothing]] | |r1=[[Nothing]] | ||
|x1= <code>[[saveVar]] "varOne"</code> | |x1= <code>[[saveVar]] "varOne"</code> |
Revision as of 21:22, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Variables
Syntax
- Syntax:
- Syntax needed
- Parameters:
- varname: String
- Return Value:
- Nothing
Examples
- Example 1:
saveVar "varOne"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 28, 2009 - 22:56 (CET)
- Wolfrug
- If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);).