BIS fnc carrier01AnimateDeflectors: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
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1: animations/array of animations to animate | 1: animations/array of animations to animate | ||
2: animationState/int for required animation state | 2: animationState/int for required animation state | ||
Returns: nothing | Returns: nothing | ||
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|s1= <!-- [] call [[BIS_fnc_carrier01AnimateDeflectors]]; --> | |s1= <!-- [] call [[BIS_fnc_carrier01AnimateDeflectors]]; --> | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:Carrier01AnimateDeflectors}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:Carrier01AnimateDeflectors}}]] |
Revision as of 22:40, 10 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan & Jiri Wainar Description: - On demand function to invoke set of animations associated with carrier catapult jet blast deflector. Exucution: - Call the function via code/script [_carrierPart, _animations, 10] spawn BIS_fnc_Carrier01AnimateDeflectors; Requirments: - Compatible carrier part must have a config definition for all sub-systems that will be invoked by this function example of cfgVehicles subclass definitions for carrier part; class Catapults { class Catapult1 { memoryPoint = "pos_catapult_01"; Memory point in carrier part model.p3d dirOffset = -5.5; Offset angle in degrees between carrier part direction and actual catapult launch direction animations[] = {"Deflector_1","Deflector_1_hydraulic_1", "Deflector_1_hydraulic_2","Deflector_1_hydraulic_3"}; Array with animation names for carrier part jet blast deflectors launchActionName = "$STR_A3_action_launchFromCatapult_1"; Visual display name of "Attach Action" detachActionName = "$STR_A3_action_detachFromCatapult_1"; Visual display name of "Dettach Action" }; }; Parameter(s): _this select 0: mode (Scalar) 0: carrier part/object to animate 1: animations/array of animations to animate 2: animationState/int for required animation state Returns: nothing Result: Aircraft carrier part's specified catapult's animations are played/animated */
- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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