set3DENAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
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|p2= class: [[String]] - attribute name | |p2= class: [[String]] - attribute name | ||
|p3= value: [[Anything]] - new attribute value | |p3= value: [[Anything]] - new attribute value | ||
| [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code> | |x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code> |
Revision as of 13:20, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- Syntax needed
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]];
Set all selected objects as playable
Additional Information
- See also:
- See also needed
Notes
-
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