preprocessFileLineNumbers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
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<dd class="notedate">Posted on December 17, 2013</dd> | <dd class="notedate">Posted on December 17, 2013</dd> | ||
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<dd class="notedate">Posted on November 4, 2017 - 10:16 (UTC)</dd> | <dd class="notedate">Posted on November 4, 2017 - 10:16 (UTC)</dd> |
Revision as of 13:37, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- fileName: String - path to the file
- Return Value:
- String - file content containing #line 1 "aFilename"
Examples
- Example 1:
_string = preprocessFileLineNumbers "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"
Result is:
#line 1 "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"
disableserialization;
........
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 17, 2013
- Killzone_Kid
- The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line keyword to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.
- Posted on November 4, 2017 - 10:16 (UTC)
- code34
-
The #line directive get's removed from the output.
So to add a custom #line directive before while using preprocessFileLineNumbers, you have to use a preprocessor macro like this:
#define DEBUG(sharp,name) sharp##line 0 name
and add this at the right place in your code
DEBUG(#,"your filename"); This way you can have custom filenames in error messages.