BIS fnc isUnitVirtual: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+)  \|x1=" to " |r1=$1  |x1=") | Lou Montana (talk | contribs)  m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) *  \|p1=" to " |s1=$1  |p1=") | ||
| Line 9: | Line 9: | ||
| | Return if unit is virtual (used for example for Zeus players). | | Return if unit is virtual (used for example for Zeus players). | ||
| | [object] call [[BIS_fnc_isUnitVirtual]] | |s1=[object] call [[BIS_fnc_isUnitVirtual]] | ||
| |p1= object: [[Object]] - Object to be turned into virtual unit | |p1= object: [[Object]] - Object to be turned into virtual unit | ||
Revision as of 15:59, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean - true if virtual unit
Examples
- Example 1:
- _isVirtual = someObject call BIS_fnc_isUnitVirtual;
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
- 
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