BIS fnc sideIsEnemy: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=") |
||
Line 9: | Line 9: | ||
| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. | | Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. | ||
| [sideA, sideB] call '''BIS_fnc_sideIsEnemy''' | |s1=[sideA, sideB] call '''BIS_fnc_sideIsEnemy''' | ||
|p1= sideA: [[Side]] | |p1= sideA: [[Side]] |
Revision as of 19:30, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note