BIS fnc bloodEffect: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));?  \| *p1 *=" to " |s1=$1  |p1=") | ||
| Line 9: | Line 9: | ||
| | Adds the bleeding effect post-processing effect to the players screen. | | Adds the bleeding effect post-processing effect to the players screen. | ||
| | [10] call '''BIS_fnc_bloodEffect''' | |s1=[10] call '''BIS_fnc_bloodEffect''' | ||
| |p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. | |p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. | ||
Revision as of 19:31, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
