BIS fnc bloodEffect: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| *(s1=)? *((\[[^ ]+\]) (call|spawn) '''(BI(N|S)_fnc_[a-zA-Z0-9_]+)''');?  \| *p1 *=" to " |s1= $3 $4 $5  |p1=") | Lou Montana (talk | contribs)  m (Text replacement - "'''(BI(N|S)_fnc_[a-zA-Z0-9_]+)'''" to "$1") | ||
| Line 15: | Line 15: | ||
| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= <code>[10] call  | |x1= <code>[10] call [[BIS_fnc_bloodEffect]]; // Adds the blood effect for 10 (milli)seconds.</code> | ||
| |seealso= [[BIS_fnc_indicateBleeding]] | |seealso= [[BIS_fnc_indicateBleeding]] | ||
| }} | }} | ||
Revision as of 20:27, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
