preprocessFileLineNumbers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| arma1 \|1.00 \|([^g]|g[^a])" to "| ofpe | 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.50 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 |$1") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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{{Feature | Warning | If the file you are loading is not prepared using UTF-8 encoding and contains some characters [[toArray | with codes]] > 127, they might convert incorrectly}} | {{Feature | Warning | If the file you are loading is not prepared using UTF-8 encoding and contains some characters [[toArray | with codes]] > 127, they might convert incorrectly}} | ||
| | |s1= '''preprocessFileLineNumbers''' fileName | ||
|p1= fileName: [[String]] - path to the file | |p1= fileName: [[String]] - path to the file |
Revision as of 23:21, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- preprocessFileLineNumbers fileName
- Parameters:
- fileName: String - path to the file
- Return Value:
- String - file content containing #line 1 "aFilename"
Examples
- Example 1:
_string = preprocessFileLineNumbers "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"
Result is:
#line 1 "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"
disableserialization;
........
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 17, 2013
- Killzone_Kid
- The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line keyword to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.
- Posted on November 4, 2017 - 10:16 (UTC)
- code34
-
The #line directive get's removed from the output.
So to add a custom #line directive before while using preprocessFileLineNumbers, you have to use a preprocessor macro like this:
#define DEBUG(sharp,name) sharp##line 0 name
and add this at the right place in your code
DEBUG(#,"your filename"); This way you can have custom filenames in error messages.