addMagazine: Difference between revisions
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| Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. | | Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. | ||
''Note:'' When you add a new weapon via scripting commands as well as the magazines for it, the addMagazine command has to be given ''before'' the [[addWeapon]] command, otherwise the weapon won't be loaded. |= Description | ''Note:'' When you add a new weapon via scripting commands as well as the magazines for it, the '''addMagazine''' command has to be given ''before'' the [[addWeapon]] command, otherwise the weapon won't be loaded. |= Description | ||
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Revision as of 23:43, 25 December 2006
Description
- Description:
- Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. Note: When you add a new weapon via scripting commands as well as the magazines for it, the addMagazine command has to be given before the addWeapon command, otherwise the weapon won't be loaded.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addMagazine magazineName
- Parameters:
- unit: Object - unit to add the magazines to
- magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazine "M16"
Additional Information
- See also:
- removeMagazineremoveMagazinesaddWeapon
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on August 2, 2006 - 06:59
- Hoz
- If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.
- Posted on December 25, 2006 - 21:53
- Weasel75
- If you want to equip a soldier with new weapon and ammo, add the ammo first. This way, the weapon starts loaded. If you would add the weapon first, it starts empty, even when adding ammo later.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons