setVisibleIfTreeCollapsed: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
||
Line 18: | Line 18: | ||
{{Feature | Informative | Some Old Editor Command}} | {{Feature | Informative | Some Old Editor Command}} | ||
| map '''setVisibleIfTreeCollapsed''' [object, visible] | |s1= map '''setVisibleIfTreeCollapsed''' [object, visible] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] |
Revision as of 23:28, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]
Additional Information
- See also:
- -
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note