BIN fnc addSiteEntities: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|p1= * + \|x1= * " to " |p1= |r1= |x1= ") |
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|s1= <!-- [] call [[BIN_fnc_addSiteEntities]]; --> | |s1= <!-- [] call [[BIN_fnc_addSiteEntities]]; --> | ||
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Revision as of 01:29, 13 June 2021
Description
- Description:
/* Description: Register entities to a site, so they can be despawned with the rest when player leaves the area. Parameter(s): 0: OBJECT - site logic. The site must be spawned for the function to work. 1: ARRAY - entities to be added. Types can be mixed, the system will sort them out itself. Returns: BOOL - true if added */ #define ADD(ID)\ (_entities select ID) pushback _x;\ (_entityIDs select ID) pushback -1;
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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