BIS fnc boatRack01Init: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.84


|1.84
|gr1= Boat Recovery


|gr1 = Boat Recovery
|descr= <pre>/*
 
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 39: Line 34:
Result: Two triggers are added near object to allow user to interact with feature.
Result: Two triggers are added near object to allow user to interact with feature.


*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_boatRack01Init]]
|s1= [] call [[BIS_fnc_boatRack01Init]]


|p1= parameter: Datatype - (Optional, default defValue) description
|p1=  


|Datatype - description
|r1=


|x1= <code></code>
|x1=


|exec= call
|seealso=
}}
}}
[[Category:Functions|{{uc:BoatRack01Init}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:BoatRack01Init}}]]

Latest revision as of 02:14, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is main function for 'boat recovery' functionality.

	Execution:
	- Call from assets init EH.

	Example:
		class Eventhandlers
		{
			init = "_this call BIS_fnc_BoatRack01Init;";
		};

	Required:
		Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).

	Parameter(s):
		_this select 0: mode (Scalar)
		0: boat rack object
		and
		other parameters from configuration

	Returns: nothing
	Result: Two triggers are added near object to allow user to interact with feature.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Boat Recovery

Syntax

Syntax:
[] call BIS_fnc_boatRack01Init
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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