BIS fnc WLSyncTime: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.86


|1.86
|gr1= Warlords


|gr1 = Warlords
|descr= <pre>/*
 
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
WARLORDS-SPECIFIC FUNCTION
WARLORDS-SPECIFIC FUNCTION


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Description: Introduces a synchronized time value for server and clients.
Description: Introduces a synchronized time value for server and clients.
OBSOLETE NOW AFTER SERVERTIME FIX
OBSOLETE NOW AFTER SERVERTIME FIX
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_WLSyncTime]]
|s1= [] call [[BIS_fnc_WLSyncTime]]


|p1= parameter: Datatype - (Optional, default defValue) description
|p1=  


|Datatype - description
|r1=


|x1=
|x1=


|exec= call
|seealso=
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:WLSyncTime}}]]

Latest revision as of 02:15, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
WARLORDS-SPECIFIC FUNCTION

Author: Josef Zemánek

Description: Introduces a synchronized time value for server and clients.
OBSOLETE NOW AFTER SERVERTIME FIX
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Warlords

Syntax

Syntax:
[] call BIS_fnc_WLSyncTime
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note