BIS fnc bloodEffect: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "'''(BI(N|S)_fnc_[a-zA-Z0-9_]+)'''" to "$1") | Lou Montana (talk | contribs)  m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2  |descr=$3") | ||
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| |gr1= Feedback | |gr1= Feedback | ||
| | Adds the bleeding effect post-processing effect to the players screen. | |descr= Adds the bleeding effect post-processing effect to the players screen. | ||
| |s1= [10] call [[BIS_fnc_bloodEffect]] | |s1= [10] call [[BIS_fnc_bloodEffect]] | ||
Revision as of 20:36, 13 June 2021
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
