BIS fnc isUnitVirtual: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) *  \|p1=" to " |s1=$1  |p1=") | Lou Montana (talk | contribs)  m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2  |descr=$3") | ||
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| |gr1= Object Manipulation | |gr1= Object Manipulation | ||
| | Return if unit is virtual (used for example for Zeus players). | |descr= Return if unit is virtual (used for example for Zeus players). | ||
| |s1=[object] call [[BIS_fnc_isUnitVirtual]] | |s1=[object] call [[BIS_fnc_isUnitVirtual]] | ||
Revision as of 20:47, 13 June 2021
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean - true if virtual unit
Examples
- Example 1:
- _isVirtual = someObject call BIS_fnc_isUnitVirtual;
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
- 
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