addMagazineTurret: Difference between revisions
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Revision as of 00:00, 14 June 2021
Description
- Description:
- Adds a magazine to the turret. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined. Since Arma 3 v1.56 it is possible to set custom ammo count in added magazine.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle addMagazineTurret [magazineName, turretPath, ammoCount]
- Parameters:
- vehicle: Object
- [magazineName, turretPath]: Array
- magazineName: String
- turretPath: Array
- ammoCount (Optional): Number (since Arma 3 v1.56) - required ammo count
- Return Value:
- Nothing
Examples
- Example 1:
_tank addMagazineTurret ["SmokeLauncherMag",[0,0]];
- Example 2:
_tank addMagazineTurret ["20Rnd_120mmSABOT_M1A2",[0]];
Additional Information
- See also:
- addMagazineGlobaladdMagazineloadMagazineaddMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePoolmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretaddMagazineAmmoCargoaddWeaponTurretremoveWeaponTurretturretLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.52
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Turrets
- Scripting Commands: Global Effect
- Arma 2: Scripting Commands