TeRp/Sandbox – User
(started working on cfgAmmo reference.) |
m (canLock, LaserLock, formatting lightColor[] & more.) |
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==audibleFire== | ==audibleFire== | ||
[[TokenNameValueTypes|Float]] | [[TokenNameValueTypes|Float]] | ||
audibleFire=5.0000; | |||
==airLock== | ==airLock== | ||
Line 15: | Line 16: | ||
'''Description:''' Declares the path to the cartridge model, which may be ejected on each shot. | '''Description:''' Declares the path to the cartridge model, which may be ejected on each shot. | ||
cartridge="FxCartridge"; | cartridge="FxCartridge"; | ||
==canLock== | |||
[[TokenNameValueTypes|Integer]]<br> | |||
'''Description:''' Declares if ammo is able to lock (necessary for airLock, irLock, laserLock) | |||
'''Values:''' 0 = false, 1 = cadet mode only, 2 = always. | |||
canLock=0; | |||
==cost== | ==cost== | ||
Line 40: | Line 47: | ||
'''Description:''' Declares after how many seconds ammo will explode (e.g. used on timed hand grenades). | '''Description:''' Declares after how many seconds ammo will explode (e.g. used on timed hand grenades). | ||
explosionTime=5; | explosionTime=5; | ||
==explosive== | ==explosive== | ||
Line 69: | Line 75: | ||
==lightColor[]== | ==lightColor[]== | ||
[[TokenNameValueTypes|Array]]<br> | [[TokenNameValueTypes|Array]]<br> | ||
''Description:'' Declares color of light (e.g. on flares). | '''Description:''' Declares color of light (e.g. on flares). | ||
lightColor[]={1,1,1,0}; | lightColor[]={1,1,1,0}; | ||
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'''Description:''' Declares path to model. | '''Description:''' Declares path to model. | ||
model="/ca/weapons/bullet" | model="/ca/weapons/bullet" | ||
==laserLock== | |||
[[TokenNameValueTypes|Boolean]]<br> | |||
'''Description:''' Declares if ammo can lock on laser designated targets. | |||
laserLock=0; | |||
==proxyShape== | ==proxyShape== | ||
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'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br> | '''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br> | ||
'''Description:''' ? | '''Description:''' ? | ||
typicalSpeed=120; | |||
==visibleFire== | ==visibleFire== | ||
[[TokenNameValueTypes|Float]]<br> | [[TokenNameValueTypes|Float]]<br> | ||
'''Description:''' ? | '''Description:''' ? | ||
visibleFire=18; | |||
==visibleFireTime== | ==visibleFireTime== | ||
[[TokenNameValueTypes|Integer]]<br> | [[TokenNameValueTypes|Integer]]<br> | ||
'''Description:''' ? | '''Description:''' ? | ||
visibleFireTime=18; |
Revision as of 23:25, 5 January 2007
audibleFire
audibleFire=5.0000;
airLock
Boolean
Description: Declares if ammo can lock on air targets.
airLock=1;
cartridge
String
Description: Declares the path to the cartridge model, which may be ejected on each shot.
cartridge="FxCartridge";
canLock
Integer
Description: Declares if ammo is able to lock (necessary for airLock, irLock, laserLock)
Values: 0 = false, 1 = cadet mode only, 2 = always.
canLock=0;
cost
Float
Description: ?
cost=1;
CraterEffects
String
Description: Declares which crater effect to spawn on hit on ground.
CraterEffects="ExploAmmoCrater";
deflecting
ArmA Integer
Description: Declares if ammo is deflecting.
deflecting=10;
explosionEffects
String
Description: Declares which explosion effect to spawn on hit.
explosionEffects="ExploAmmoExplosion";
explosionTime
Integer
Description: Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).
explosionTime=5;
explosive
Boolean
Description: Declares if ammo is explosive.
explosive=0;
hit
Float
Description: Damage on hit.
hit=8;
indirectHit
Float
Description: Damage in indirectHitRange.
indirectHit=8;
indirectHitRange
Float
Description: Radius in metres where indirectHit damage is caused.
indirectHit=8;
irLock
Boolean
Description: Declares if ammo can lock on IR-targets.
irLock=0;
lightColor[]
Array
Description: Declares color of light (e.g. on flares).
lightColor[]={1,1,1,0};
maneuvrability
Float
Description: Declares maneuvrability of ammo (?).
manueuvrability=30;
manualControl
Boolean
Description: Declares if ammo can be controlled by the player during flight (?).
manualControl=0;
maxControlRange
Integer
Description: Declares in which disctance to player ammo can be controlled during flight (?).
maxControlRange=5000;
maxSpeed
Integer
Description: Declares the maximum speed (m/s).
maxSpeed=241;
model
String
Description: Declares path to model.
model="/ca/weapons/bullet"
laserLock
Boolean
Description: Declares if ammo can lock on laser designated targets.
laserLock=0;
proxyShape
String
Description: Declares the model of this weapon used in proxies on vehicles.
proxyShape="\ca\air\sidewinder_proxy";
simulation
String
Description: Declares simulation type.
Possible values: "shotBullet", "shotShell", "shotSmoke", "shotTimeBomb", "shotMine", "shotIlluminating", "shotPipeBomb", "laserDesignate", "shotRocket", "shotMissile"
model="/ca/weapons/bullet"
simulationStep
Float
Description: Declares path to model.
model="/ca/weapons/bullet"
sound...
...Hit
...Fly
supersonicCrackNear
supersonicCrackFar
thrust
Float
Description:
thrust=2000;
thrustTime
Float
Description:
thrustTime=0.200000;
timeToLive
Integer
Description: ?
timeToLive=4;
tracerColor[]
Array Description: Declares tracer color, format is {Red,Yellow,Green,Transparency}.
tracerColor[]={1.00,0.00,0.00,0.40};
tracerColorR[]
tracerColorR[]={1.00,0.00,0.00,0.40};
trackLead
Float
Description: ?
trackLead=0;
trackOversteer
Float
Description: ?
trackOversteer=5.000000;
typicalSpeed
typicalSpeed=120;
visibleFire
Float
Description: ?
visibleFire=18;
visibleFireTime
Integer
Description: ?
visibleFireTime=18;