TeRp/Sandbox – User

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(started working on cfgAmmo reference.)
m (canLock, LaserLock, formatting lightColor[] & more.)
Line 5: Line 5:
==audibleFire==
==audibleFire==
[[TokenNameValueTypes|Float]]
[[TokenNameValueTypes|Float]]
audibleFire=5.0000;


==airLock==
==airLock==
Line 15: Line 16:
'''Description:''' Declares the path to the cartridge model, which may be ejected on each shot.
'''Description:''' Declares the path to the cartridge model, which may be ejected on each shot.
  cartridge="FxCartridge";
  cartridge="FxCartridge";
==canLock==
[[TokenNameValueTypes|Integer]]<br>
'''Description:''' Declares if ammo is able to lock (necessary for airLock, irLock, laserLock)
'''Values:''' 0 = false, 1 = cadet mode only, 2 = always.
canLock=0;


==cost==
==cost==
Line 40: Line 47:
'''Description:''' Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).
'''Description:''' Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).
  explosionTime=5;
  explosionTime=5;


==explosive==
==explosive==
Line 69: Line 75:
==lightColor[]==
==lightColor[]==
[[TokenNameValueTypes|Array]]<br>
[[TokenNameValueTypes|Array]]<br>
''Description:'' Declares color of light (e.g. on flares).
'''Description:''' Declares color of light (e.g. on flares).
  lightColor[]={1,1,1,0};
  lightColor[]={1,1,1,0};


Line 96: Line 102:
'''Description:''' Declares path to model.
'''Description:''' Declares path to model.
  model="/ca/weapons/bullet"
  model="/ca/weapons/bullet"
==laserLock==
[[TokenNameValueTypes|Boolean]]<br>
'''Description:''' Declares if ammo can lock on laser designated targets.
laserLock=0;


==proxyShape==
==proxyShape==
Line 158: Line 169:
'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br>
'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Integer]]<br>
'''Description:''' ?
'''Description:''' ?
typicalSpeed=120;


==visibleFire==
==visibleFire==
[[TokenNameValueTypes|Float]]<br>
[[TokenNameValueTypes|Float]]<br>
'''Description:''' ?
'''Description:''' ?
visibleFire=18;


==visibleFireTime==
==visibleFireTime==
[[TokenNameValueTypes|Integer]]<br>
[[TokenNameValueTypes|Integer]]<br>
'''Description:''' ?
'''Description:''' ?
visibleFireTime=18;

Revision as of 23:25, 5 January 2007


ArmA

audibleFire

Float

audibleFire=5.0000;

airLock

Boolean
Description: Declares if ammo can lock on air targets.

airLock=1;

cartridge

String
Description: Declares the path to the cartridge model, which may be ejected on each shot.

cartridge="FxCartridge";

canLock

Integer
Description: Declares if ammo is able to lock (necessary for airLock, irLock, laserLock) Values: 0 = false, 1 = cadet mode only, 2 = always.

canLock=0;

cost

Float
Description: ?

cost=1;

CraterEffects

String
Description: Declares which crater effect to spawn on hit on ground.

CraterEffects="ExploAmmoCrater";

deflecting

ArmA Integer
Description: Declares if ammo is deflecting.

deflecting=10;

explosionEffects

String
Description: Declares which explosion effect to spawn on hit.

explosionEffects="ExploAmmoExplosion";

explosionTime

Integer
Description: Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).

explosionTime=5;

explosive

Boolean
Description: Declares if ammo is explosive.

explosive=0;

hit

Float
Description: Damage on hit.

hit=8;

indirectHit

Float
Description: Damage in indirectHitRange.

indirectHit=8;

indirectHitRange

Float
Description: Radius in metres where indirectHit damage is caused.

indirectHit=8;

irLock

Boolean
Description: Declares if ammo can lock on IR-targets.

irLock=0;

lightColor[]

Array
Description: Declares color of light (e.g. on flares).

lightColor[]={1,1,1,0};

maneuvrability

Float
Description: Declares maneuvrability of ammo (?).

manueuvrability=30;

manualControl

Boolean
Description: Declares if ammo can be controlled by the player during flight (?).

manualControl=0;

maxControlRange

Integer
Description: Declares in which disctance to player ammo can be controlled during flight (?).

maxControlRange=5000;

maxSpeed

Integer
Description: Declares the maximum speed (m/s).

maxSpeed=241;

model

String
Description: Declares path to model.

model="/ca/weapons/bullet"

laserLock

Boolean
Description: Declares if ammo can lock on laser designated targets.

laserLock=0;

proxyShape

String
Description: Declares the model of this weapon used in proxies on vehicles.

proxyShape="\ca\air\sidewinder_proxy";

simulation

String
Description: Declares simulation type.
Possible values: "shotBullet", "shotShell", "shotSmoke", "shotTimeBomb", "shotMine", "shotIlluminating", "shotPipeBomb", "laserDesignate", "shotRocket", "shotMissile"

model="/ca/weapons/bullet"

simulationStep

Float
Description: Declares path to model.

model="/ca/weapons/bullet"

sound...

...Hit

...Fly

supersonicCrackNear

supersonicCrackFar

thrust

Float
Description:

thrust=2000;

thrustTime

Float
Description:

thrustTime=0.200000;

timeToLive

Integer
Description: ?

timeToLive=4;

tracerColor[]

Array Description: Declares tracer color, format is {Red,Yellow,Green,Transparency}.

tracerColor[]={1.00,0.00,0.00,0.40};

tracerColorR[]

Array

tracerColorR[]={1.00,0.00,0.00,0.40};

trackLead

Float
Description: ?

trackLead=0;

trackOversteer

Float
Description: ?

trackOversteer=5.000000;

typicalSpeed

ArmA Integer
Description: ?

typicalSpeed=120;

visibleFire

Float
Description: ?

visibleFire=18;

visibleFireTime

Integer
Description: ?

visibleFireTime=18;